Genre: Top-Down view Rogue-lite shooter
You were investigating "the dimension collapse phenomenon" but got caught up in the multiverse mess. Pick up weapons from various dimensions, survive from creatures of those dimensions, and escape to a safe dimension!
The Dimension Breaker is a Top-Down view Rogue-lite shooter game, which inspired by the "Vampire Survivors".
I have participated in all aspects as a lead game producer: designed the game concept & flow, implemented the related systems (game overs, rewards, inventory, etc.), designed UI & UX to help the player to understand the game flow, and performed the SDET process to improve the gameplay. Also, worked on some weapons and monster pixel art.
The biggest challenge was implementing two different reward systems that share one UI. I have overcome that with each reward system (level & treasure chest pick up) making their own drop-table and then sending this data to the UI to display what list of rewards players can choose.
You were investigating "the dimension collapse phenomenon" but got caught up in the multiverse mess. Pick up weapons from various dimensions, survive from creatures of those dimensions, and escape to a safe dimension!
The Dimension Breaker is a Top-Down view Rogue-lite shooter game, which inspired by the "Vampire Survivors".
I have participated in all aspects as a lead game producer: designed the game concept & flow, implemented the related systems (game overs, rewards, inventory, etc.), designed UI & UX to help the player to understand the game flow, and performed the SDET process to improve the gameplay. Also, worked on some weapons and monster pixel art.
The biggest challenge was implementing two different reward systems that share one UI. I have overcome that with each reward system (level & treasure chest pick up) making their own drop-table and then sending this data to the UI to display what list of rewards players can choose.